
Physics on cast daggers have been improved.Ģ7. Previously, in some circumstances he could not be attacked.Ģ6. The troll in Chapter 2 has been corrected. The game is now paused when Geralt executes a finishing move in combat.Ģ5. Mages no longer automatically cast shield spells when Geralt casts daggers at them.Ģ4. Archers now draw their swords more quickly when Geralt approaches.Ģ3. The visual effect accompanying Adrenaline use no longer disappears prematurely.Ģ2. Improvements have been made in the manner in which monsters are spawned in the mist in Chapter 2.Ģ1. A greater number of monsters now appear in the cave leading to Loc Muinne.Ģ0. The loading of selected Witcher 1 game saves no longer causes the game to crash.ġ9. The amount of disk space required for game patching has been reduced.ġ8. An option has been added to the configuration tool enabling aspect ratio to be set independently of resolution.ġ7. Casting several bombs no longer blocks further inputs.ġ6. Geralt now mounts distance attacks (lunge with sword in hand in the Fast style) when opponents were located at a suitable distance from him.ġ5. A distance attack problem has been resolved. Keys no longer need to be depressed twice or more to trigger a given action.ġ4. Assorted problems with key responsiveness have been resolved. Geralt can now pivot 180 degrees immediately after completing an attack.ġ3. Attacks can now be continued if the attack key is depressed immediately after the final strike of an attack animation sequence.ġ2. Attacks can now be continued even when a key controlling Geralt's movement (e.g. The additional two steps Geralt took after mounting an attack with the W, S, A or D key depressed have been eliminated.ġ0. Priority is now given to foes affected by a critical effect facilitating the completion of a finishing move.ĩ. Preference is now given to previously highlighted targets.Ĩ. The target locking system has been improved. Geralt no longer attacks opponents located behind other opponents positioned nearer to him.ħ. Also, he rises quickly while evading subsequent attacks.Ħ. Geralt can no longer be knocked down repeatedly in quick succession.

Assorted fixes now prevent opponents from incessantly attacking Geralt after he has been knocked down. Attacks are now contiguous and foes cannot interrupt Geralt's attacks by landing a blow.ĥ. Geralt's attacks are no longer interrupted by attacking opponents. This includes but is not limited to casting Signs, parrying, and attacking immediately after evading an opponent‟s assault.Ĥ.

Responsiveness of game controls has been improved. Parrying is now unlimited (even when Vigor is completely depleted), though parries no longer cancel all damage (maximum 50% reduction once the relevant ability has been acquired).ģ. Numerous improvements have been made in the targeting system.Ģ. That context sounds quite a bit more gentle than the unaltered game's cajun-style kick-off (which we still found inspiring, mind you).ġ. Rather than a quick walkthrough, the tutorial is a brand new quest in which Geralt aids a wounded knight. And if that still sounds too taxing, you'll be pleased with the game's new, fully developed tutorial. If that makes it sound too easy, you'll be interested in Version 2.0's "Dark Mode," a more sadistic approach to difficulty with unique weapon rewards. The white wolf's attacks are also protected from interruption by successful enemy attacks. Not all damage will be nullified, but the change should reduce reliance on the ol' run-around-and-roll-repeatedly strategy. Read the finalized list of changes in the Version 2.0 update, which is being rolled into next year's Xbox 360 version, after the break.Ī couple of changes made to combat should do wonders for its pacing, as Geralt will now be able to parry blows even when he's exhausted. CD Projekt RED's exemplary (and entirely free!) post-launch support of The Witcher 2: Assassins of Kings is perhaps best conveyed in a massive, debilitating list of tweaks to be made on September 29.
